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ЛУ57 грянуло

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трепещите, неверные - на следующей неделе на тест ставят ЛУ57, в котором обещают измененный интерфейс и переработанные игровые окна. по всей видимости, первое время профит и иже с ним работать нормально не будут. установка ЛУ57 на игровые серваки ожидается в августе.

пост ротгара адресован разработчикам кастом модов:

Rest up because you're most likely going to have a lot of work to do when GU57 hits test server in just over a week!

I can't go into a lot of detail right now, but we've made some pretty big UI changes for 57.

The default UI is getting a re-skin and many windows have been modified.We'll post more when we can.

http://www.eq2interface.com/forums/showthread.php?t=14412

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источник

Test Update August / 03 / 2010

USER INTERFACE

The height of the casting, breath and pvp immunity bars have been reduced.

Added hide unusable and show all button to the marketplace.

Z is now the default for crouch.

ITEMS

Teleport Pads can be renamed again.

MERCHANTS

Station Cash items will now sort to the bottom of merchant lists.

QUESTS

The "Enervated Vel'Arek" guardian weapon can now call upon Vel'Arek to offer the quest "Revitalizing Vel'Arek" or progress it.

SPELLS / ABILITIES

Bruiser

Pummel II is now granted at level 6.

Paladin

Faith Strike II is now granted at level 6.

Shadowknight

Painbringer II is now granted at level 6.

ALTERNATE ADVANCEMENT

Dance of Metal is no longer affected by Time Warp and Upbeat Tempo.

UNDERFOOT DEPTHS

Taehric Construct (challenge and normal modes): The Taehric Constructs Toxic Force AOE no longer knocks players back.

Test Update July / 30 / 2010

GENERAL

Fixed a crash bug when showing or hiding a hotbar spinner when using a custom UI without a grab handle.

USER INTERFACE

The experience bar now has two modes. In normal mode it’ll display 10 navigation buttons. In minimized mode the navigation buttons will be hidden.

You can now disable the confirmation when spending AA points under Options -> UI -> Game Features.

POPULATION

Ginnie Cogtrader has opened a new broker service in Gnomeland Security, based in the inn.

Test Update July / 29 / 2010

USER INTERFACE

The standalone clock window is available once again (alt-c).

Paperdoll in Marketplace preview window will no longer default to facing backwards.

Expendables drug to your hotbar no longer show as disabled.

Appearance slots are no longer restricted to levels 20 and higher.

QUESTS

Tami’s tradeskill quests should now be completeable.

TINKERFEST

The Tinkerfest titles awarded by the repeatable Tinkerfest quests can now be purchased from the Tinkerfest merchant if you have earned them but did not receive them.

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на бетасерве малек другое.

источник

Welcome to the EverQuest II – Beta Update August / 03 / 2010

MEMBERSHIP

Bronze to Silver: Nags every 1 hr instead of every 30 mins.

Silver to Gold: Nags one time per play session (5 mins after logging in).

USER INTERFACE

The height of the casting, breath and pvp immunity bars have been reduced.

Added hide unusable and show all button to the marketplace.

Z is now the default for crouch.

ITEMS

Teleport Pads can be renamed again.

MERCHANTS

Station Cash items will now sort to the bottom of merchant lists.

QUESTS

The "Enervated Vel'Arek" guardian weapon can now call upon Vel'Arek to offer the quest "Revitalizing Vel'Arek" or progress it.

SPELLS / ABILITIES

Bruiser

Pummel II is now granted at level 6.

Paladin

Faith Strike II is now granted at level 6.

Shadowknight

Painbringer II is now granted at level 6.

ALTERNATE ADVANCEMENT

Dance of Metal is no longer affected by Time Warp and Upbeat Tempo.

UNDERFOOT DEPTHS

Taehric Construct (challenge and normal modes): The Taehric Constructs Toxic Force AOE no longer knocks players back.

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на бетасервере как понимаю идет тест несчастной ЕК2Х, на обычном тест-сервере - стандартной ЕКи

из изменений ИМХО интересен только нерф бродяг:

Оптимистичный темп трубадуров и Искривление времени иллюзионистов больне не действуют на Танец металла бродяг.

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на бетасерве

источник

Beta Update August / 04 / 2010

MEMBERSHIP

Platinum Membership now grants Sentinel’s Fate and all the race packs.

GENERAL

Joining a group will no longer clear your active quest window.

CHARACTER CREATION

The character creation steps have been reordered for a better flow.

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Beta Update August / 09 / 2010

GENERAL

Fixed an issue where using a macro to equip and use an item could cause a crash.

POPULATION

New neutral class trainers have opened for business in Qeynos, Freeport, Neriak, Kelethin, Gorowyn and New Halas

общее и для теста и для беты

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Beta Update August / 09 / 2010

GENERAL

Fixed an issue where using a macro to equip and use an item could cause a crash.

POPULATION

New neutral class trainers have opened for business in Qeynos, Freeport, Neriak, Kelethin, Gorowyn and New Halas

общее и для теста и для беты

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По неофициальной информации с сайта zam.com установка игрового обновления LU57 запланирована на 17 августа (18-е в России)

©

ну и профит уже как бы прикрутили

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ночью разрабы в твиттере отписались - установка ЛУ задерживается на сутки. У буржуев будут ставить в среду утром, у нас скорее всего в четверг утром (надеюсь, Акелла не додумается ставить одновременно с англоязычными серверами, иначе рейдам в среду капец - по москве буржуйское время установки аккурат до 20:00)

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Test Update August / 17 / 2010

SPELL FX REVAMP

We are updating, optimizing and standardizing every class spell visual in the game. AA and Entertainment spells are next on the list and will be revealed in a later game update.

The purpose for these changes are primarily to optimize and individualize as many spells as possible so there will be more uniqueness to each class. Also we would like for more players to have the ability to keep the spell FX active during group and raid content and still be able to tell what is going on.

We analyzed the text and effects of each spell and made every effort to standardize the type of damage being done or the type of buff, heal, summon, etc. Also since we picked a single name for the spells instead of getting a new name with every spell upgrade, we tried to give the spell a visual that not only matched the damage done, but also the name of the spell.

When you start a new character you will have Apprentice spells. This spell tier along with Journeyman will have a beginner level of FX in both size and quantity. Later when you acquire Adept or Expert versions of the spells the level of FX will increase. Finally when you acquire Master and Grandmaster versions of the spells you will experience the full FX force of that spell.

One of the unique features of spells in EverQuest II is the leveling of spell skills. As you cast destructive spells your skill in Disruption increases. Healing spells increase Ministration. Buff and debuff spells increase Ordination and Crowd Control and Summon spells increase Subjugation (see figure a in the forums under TEST UPDATE NOTES). Other than the chat window there was no real indication which spells increased which status. Therefore we created the spell wheel. Mages, Bards and Priests will see the spell wheel spin while casting and the corresponding Rune will show up when that skill is used. Casting runes will all emanate from the caster’s feet as part of their traditional casting rings.

Finally we set up Icons for the various other buffs in the game to show players when they are getting an increase or decrease to Intelligence, Wisdom, Focus, etc. (see figure b in the forums under TEST UPDATE NOTES)

USER INTERFACE

The Default UI now ships with two color options; red and blue. Use the /loadui command to change color schemes.

GENERAL

Linkdead timeouts should now occur less frequently.

ITEMS

Earth Drink, Blood Ritual, Blood Symphony and Symphonic Allure can no longer critically heal and are no longer modified by potency.

ALTERNATE ADVANCEMENT

Enchanter

Perpetuality now has a more concise description.

QUESTS

Londiar, the adorning daily questgiver, should now offer quests at the level your base, unenhanced adorning skill.

Quartermaster Lewyn in Qeynos Harbor will now converse with New Halas citizens if they have found the patterns she is interested in.

Halas Citizens with the quest "A Final Froglok Word" will now find they can converse with Lady Erillis.

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Patch Notes August / 18 / 2010

QUEST REGIONS OF INTEREST

Many quests will now highlight areas on the map to show where updates can be obtained.

Quests must be active in the quest helper window for their RoIs to display.

Mousing over a quest in the quest helper window will highlight its corresponding RoIs on the map.

Mousing over RoIs on the map will display info on the quest they are associated with.

Quests in the following zones currently support this feature:

Frostfang Sea, Darklight Wood, Greater Faydark, Timorous Deep, Lavastorm, Kylong Plains, Butcherblock, Steamfont, The Barren Sky, The Bonemire, Tenebrous Tangle, and Sinking Sands.

USER INTERFACE UPDATES

The Default UI now ships with two color options; red and blue. Use the /loadui command to change color schemes.

A clock and compass have been integrated into the mini-map window (the old compass and clock UI elements were not removed and can be opened using Alt-N and Alt-C respectively).

At the bottom of the screen you will now find the Nav bar, which replaces the old experience bar and includes the EQII button and shortcuts to various UI windows (you can right-click minimize/maximize the NAV bar to hide the various shortcut keys, except for the SC and EQII buttons).

New tutorial windows have been created to help ease new players into the game.

The Marketplace window has been upgraded for easier browsing. An item preview pane has also been added.

The Welcome window layout has been reorganized to make it easier to read.

The Inventory and Persona windows were merged to create the Character window (the shortcut key for this new window is C).

Z is now the default for crouch.

The casting, breath and PvP immunity bars have been updated with a new look.

The hotbar has been reworked and is now easier to manipulate.

If a new spell is a newer version of an old spell on your hotbar it will replace the older version rather than adding a new button on your hotbar.

Spell effects that are not able to crit will say “This effect cannot be critically applied” in the spell description.

You can now freely move any UI window when viewing them in F10 mode.

You can now disable the confirmation when spending AA points under Options -> UI -> Game Features.

CHARACTER CREATION

The character creation process has been reorganized for a better flow (models will now default to their SOGA versions during character creation).

More classes are now neutral:

Neutral: Troubador, Dirge, Ranger, Assassin, Templar, Inquisitor, Fury, Warden, Coercer, Illusionist, Wizard, Warlock, Bruiser, Monk, Guardian, and Berserker

Good: Swashbuckler, Mystic, Conjurer, and Paladin

Evil: Brigand, Defiler, Necromancer, and Shadowknight

SPELL FX REVAMP

We are updating, optimizing and standardizing every class spell visual in the game. AA and Entertainment spells are next on the list and will be revealed in a later game update.

The purpose for these changes are primarily to optimize and individualize as many spells as possible so there will be more uniqueness to each class. Also we would like for more players to have the ability to keep the spell FX active during group and raid content and still be able to tell what is going on.

We analyzed the text and effects of each spell and made every effort to standardize the type of damage being done or the type of buff, heal, summon, etc. Also since we picked a single name for the spells instead of getting a new name with every spell upgrade, we tried to give the spell a visual that not only matched the damage done, but also the name of the spell.

When you start a new character you will have Apprentice spells. This spell tier along with Journeyman will have a beginner level of FX in both size and quantity. Later when you acquire Adept or Expert versions of the spells the level of FX will increase. Finally when you acquire Master and Grandmaster versions of the spells you will experience the full FX force of that spell.

One of the unique features of spells in EverQuest II is the leveling of spell skills. As you cast destructive spells your skill in Disruption increases. Healing spells increase Ministration. Buff and debuff spells increase Ordination and Crowd Control and Summon spells increase Subjugation (see figure a in the Game Update Notes forum section). Other than the chat window there was no real indication which spells increased which status. Therefore we created the spell wheel. Mages, Bards and Priests will see the spell wheel spin while casting and the corresponding Rune will show up when that skill is used. Casting runes will all emanate from the caster’s feet as part of their traditional casting rings.

Finally we set up Icons for the various other buffs in the game to show players when they are getting an increase or decrease to Intelligence, Wisdom, Focus, etc. (see figure b in the Game Update Notes forum section)

TRAVEL

Inner zone travel locations now support path linking. This means when travelling via sokokar/horse/balloon you will be able to select any location in the zone that is an available travel point and let the mount do the rest.

The KOS cloud pads can now teleport you to any other pad within the same zone.

Cloud travel around KOS zones can now be done via the Overrealms Tour Agency. They offer tour route services for Tenebrous, Barren Sky, and Bonemire.

The zone-ins for the erudin group instances have been reworked:

· All three zones are now reachable by clicking the appropriate object at Marred Plateau.

· When entering these zones it should now zone your group in like other group instances.

· Entering the Palace of Roehn Theer has not changed.

APPEARANCE SLOTS

Weapon appearance slots are no longer restricted to being the same wield style of your equipped weapons.

Appearance slots are no longer restricted to levels 20 and higher.

GENERAL

Linkdead timeouts should now occur less frequently.

POPULATION

Lucan D'Lere has returned to Freeport! His Lucanic Knights have retaken the streets of from the Dreadnaughts and Thexians.

The hooluk collector in the Barren Sky is now in the Windgazer’s Hideout with the banker. The hooluks have also joined the wider trade community of Norrath and installed a broker and mail kiosk.

New neutral class trainers have opened for business in Qeynos, Freeport, Neriak, Kelethin, Gorowyn and New Halas!

ITEMS

The book, "The Case of the Lost Lute" is now available for purchase from the Sage NPCs in South Qeynos, North Freeport and New Halas if player is a troubador, level 80+ and does not already have the book.

The "Halasian Weapon Rack" now mounts properly in houses.

The Vambraces of plated ice have had their stats adjusted to be consistent with similar healer shoulder items in Icy Keep.

The Band of the Corrupter’s effect Pure Corruption now also procs agility.

The "Bauble of Holidays Past" description has been made a bit more specific, and the particles should be easier to see.

The appearance armor sets sold in Erronson’s Fur and Leathers shop in New Halas are now heirloom instead of no trade.

It is now much easier to change which holiday-themed effect is triggered by The Bauble of Holidays Past.

Swift Claws from the Claws of Jojo will no longer cause stacking issues with Furious Blows.

The Seeker’s Disc of Darktruth is now usable by level 80 crafters.

AMENITIES

The "Guild Hall Kunark Writ Agent" now offers writs to Guild members that are citizens of New Halas.

Guild hall harvester hirelings no longer spam you with a list of every item they brought back.

Shiny Tinkerfest Cogs and raw vanilla can now be placed in supply depots.

PVP SPELLS

"Call of City" spells now properly apply their new reuse and casting speed on PVP Servers.

CLASS PROGRESSION / ABILITY CHANGES

Fighters

Fighter heals can no longer critically heal.

Fighters will no longer automatically receive “Intercept” at level 6.

Crusaders will no longer automatically receive “Pledge of Armament” at level 17.

Berserker

Berserkers will no longer automatically receive “Enrage” at level 8.

Berserkers will no longer automatically receive Mock and Mock II.

Berserkers now receive “Body Check” at level 8.

Berserkers now receive “Rupture II” at level 6.

Berserkers now receive “Reckless Aide” at level 21.

Berserkers now receive “Destructive Rage” at level 18.

Berserkers now receive “Abandoned Fury II” at level 16.

Berserkers now receive "Raging Blow" at level 3 and "Body Check" at level 2.

Berserker “Perseverance” now has a 60 second reuse time.

The Berserker ability “Body Check” no longer requires a shield.

“Wall of Rage” no longer snares the caster.

Bruiser

Bruisers will no longer automatically receive “Slurred Insult” and “Slurred Insult II.”

Bruisers will now receive “Pummel II” at level 6.

Bruisers will no longer automatically receive “Abuse” at level 8.

Bruisers will now receive “Shrug Off” at level 21.

Bruisers will now receive “Smoldering Fists II” at level 16.

Guardian

Guardians will no longer automatically receive Provoke and Provoke II.

Guardians will no longer automatically receive “Shout” at level 8.

Guardians now receive “Bash II” at level 8.

Guardians now receive “Overpower II” at level 6.

Guardians now receive “Never Surrender” at level 21.

Guardians now receive “Battle Tactics” at level 18.

Guardians now receive “Forward Charge II” at level 16.

The Guardian ability “Shield Bash” is now “Bash” and no longer requires a shield.

“Hunker Down” no longer snares the caster.

Monk

Monks will no longer automatically receive “Silent Threat” and “Silent Threat II.”

Monks will no longer automatically receive “Challenge” at level 8.

Monks will now receive “Tranquil Vision” at level 21.

Monks will now receive “Flow Like Wind II” at level 16.

All versions of Will of the Heavens can now be cast while the monk is feared.

Paladin

Paladins will no longer automatically receive “Clarion” and “Clarion II.”

Paladins will now receive “Faith Strike II” at level 6.

Paladins will now receive “Wrath Stance II” at level 16.

Paladins will now receive “Crusade” at level 18.

Paladins will now receive “Resolute Faith” at level 21.

Paladin "Judgment" is now a Fist for the Heroic Opportunities.

“Heroic Dash” no longer requires a shield or symbol to be equipped.

Shadowknight

Shadowknights will now receive “Painbringer II” at level 6.

Shadowknights will now receive “Devious Evasion” at level 21.

Shadowknights will now receive “Unholy Strength” at level 18.

Shadowknights will now receive “Dark Blade II” at level 16.

Shadowknight “Unholy Strength VI” no longer has a casting time.

Shadowknight "Malice" is now a Fist for the Heroic Opportunities.

“Hateful Slam” no longer requires a shield or symbol to be equipped.

Scouts

Scouts will no longer automatically receive “Evade” at level 6.

Assassin

Assassins will no longer automatically receive “Murderous Design” at level 11.

Assassins will now be granted Villainy at level 11.

Brigand

Brigands now receive “Mug” at level 6.

Dirge

Dirges now receive “Tarven’s Crippling Crescendo” at level 6.

Ranger

Rangers will no longer automatically receive “Primal Reflexes” at level 11.

Rangers will now be granted “Hunter’s Instinct” at level 11.Assassins and Rangers now gain the new spell “Hilt Strike” at level 6.

Swashbuckler

Swashbucklers now receive “Double-Cross” at level 6.

Troubador

Troubadors now receive “Vexing Verses” at level 6.

Mages

Mages will no longer gain “Bind Sight” automatically. It is now a fun spell and can be bought from the class trainers.

Dispel Magic is now Absorb Magic and now also drains a small amount of power. It no longer has a power cost.

Summoners will now receive their first version of Vampire Bats at level 10.

Summoners: “Aqueous Stone” is now “Aqueous Soul” and no longer summons an item that grants water breathing. It now simply casts water breathing on the target.

Warlock

Warlocks will no longer automatically get “Nullify” at level 10.

Warlocks will now get “Vacuum Field” at level 4.

Void Contract now costs less health to cast below level 40.

Wizard

Wizards will no longer automatically get “Cease” at level 10.

Wizards will now gain “Ice Spears” at level 4.

Vital Transfer now costs less health to cast below level 40.

Coercer

Coercers will no longer automatically receive “Mesmerize” at level 1.

“Shift Mana” now has a lower health cost at low levels.

Illusionist

Illusionists will no longer automatically receive “Entrance” at level 1.

“Extract Mana” now has a lower health cost at low levels.

Priests

Priests will no longer receive the spell “Summon Food and Water.”

Priests will now receive “Wrath” at level 6.

Clerics will now receive “Soothe” at level 30.

ALTERNATE ADVANCEMENT

Crusaders

Legionnaire’s Focus now is 2% heal potency rather than 2% heal crit bonus per rank.

Paladin

Allied Prayers now gives 4% heal potency per rank rather than 3% heal potency and 3% critical chance.

Coercer

Coercive Healing now affects Chilling Invigoration.

Necromancer

Lifeburn can no longer be dispelled.

QUESTS

The quest book "Remembrances - Tel'riia'mil'an'ane'ie" will now update in any zone, not just in the Obelisk of Lost Souls, which should make evil eyes easier to obtain.

The named nightbloods required for “The Mysterious Drafling” quest should now spawn automatically if you are on the quest, and will not appear at all if you are not.

New Halas writs have been added to the Moors of Ykesha.

Writ giver Ankinil Zo’Ro in Butcherblock now offers Gorowyn citizens city writs from level 20.

Neriak: Players of any evil alignment can now speak with Zintra for the quest "Eight Legs Are Better Than Two."

The quest “Exile to Neriak – Sun Dazzled Vamps” now allows you to use the sunstones on any of the T’Rethir vampires, not just priests.

Players tagging chokidai together for the quest "Keeping Tabs" will now receive updates as a group.

It is now easier to obtain quest updates for “Caustic Action”, “A Key To The Past”, and “Far Seas Requisition – TS0703-SCO”

A number of quests in the Sanctum of the Scaleborn and the Feerrott now have a greater chance to obtain the quest item when a creature is killed.

The quests “The Mystery of the Cursed Tower” and “Watching the Watchman!” should sort properly by current zone in your quest journal.

“Battle of Ages Past” should now give you the Jin’tu’s gift ability along with the item. If you already have the item all you need to do is use it to receive the ability in your book.

The quest “To Catch The Sky” now directs you to a new, safer location to catch the piece of sky.

Mist essences now only drop from cloudmist walkers when you are actually on the quest “The Inhabitants of Cloudmist Isle”.

The "Enervated Vel'Arek" guardian weapon can now call upon Vel'Arek to offer the quest "Revitalizing Vel'Arek" or progress it.

Halas Citizens with the quest "A Final Froglok Word" will now find they can converse with Lady Erillis.

Quartermaster Lewyn in Qeynos Harbor will now converse with New Halas citizens if they have found the patterns she is interested in.

TRADESKILLS

Scholars can now make level 10-19 bracelets.

Representatives of the Ironforge Exchange and Coalition of Tradesfolke are now stationed in New Halas and may have crafting work to offer to players tradeskill level 10 or higher.

The Totem of Escape and Totem of the Great Chameleon are now usable at level 30.

Artisans of the 20th rank or higher who are interested in working for the Far Seas Trading Company should seek out trade liaison Cordelia Galeston at the Butcherblock Mountains docks for more information.

“Pristine” has been removed from all tradeskill equipment as the name was a holdover from when you used to be able to make multiple qualities of the same item. All tradeskill equipment should be title cased as well.

The tinkered weapons Troll Snot Flinger, Gnarmy, and Tinkered Turkey Launcher now have improved visual effects.

The names of Vampire Bats, Raging Blow, and Body Check recipes have changed slightly (e.g. Vampire Bats II is now Vampire Bats III) so tradeskillers may wish to double check which level of these spells they are creating for customers.

Karalyn Cinderton in the Steamfont Mountains is seeking assistance from tradeskillers level 30 and higher.

GOROWYN

Academy of Logistics engineers have completed their changes to the layout of the city of Gorowyn. They sincerely hope that the improved city layout will be easier to negotiate for Gorowyn residents, will promote more tourism to Gorowyn, and will reduce the number of completely lost rangers that the guards keep finding in obscure corners of the city.

GREATER FAYDARK

The Nursery in Greater Faydark is under attack! New characters starting in Greater Faydark will have to help save the blooms of the Nursery and thwart the plans of the Grobin clan of goblins. Can you help the Matron and her friends ensure the safety of the unborn fae?

DARKLIGHT WOOD

Hate’s Envy has come under attack by Sablevein elementals! Adventurers starting there will find themselves quickly enlisted to repel the assault before all of Hate’s Envy is razed!

Thexian invaders continue to cause trouble within Darklight Wood. Members of the Dread Guard are seeking the assistance of adventurers at T’Vatar Outpost!

Several Nerian citizens have gone missing from Wanderlust Fair. New adventurers emerging from Neriak should speak with Malyl N’Vazin to look into this matter.

FROSTFANG SEA

New Halas City Faction merchant, Mirva Kilgour, is now selling titles!

Pilgrims’ Landing is under attack by Ry’Gorr orcs! Adventurers starting there will find themselves being thrust into the fray, very quickly.

EMPEROR ATREBE’S LABORATORY: THE FABLED CITY OF KOR-SHA

The zone boss Ka'El Ka'Vrish should do significantly less damage when casting Ravage.

NEKTROPOS CASTLE

"The Idol of Mor'Tael" book can now be obtained within Nektropos Castle.

BATTLEGROUNDS

Fixed an issue where sometimes characters could get stuck in a battleground.

Players who are reviving when a battleground match completes will still get credit for completing the match.

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(надеюсь, Акелла не додумается ставить одновременно с англоязычными серверами, иначе рейдам в среду капец - по москве буржуйское время установки аккурат до 20:00)

слов нет - Абисс с форума акеллы: "До 0:00 по московскому времени серверы также будут недоступны по техническим причинам."

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(надеюсь, Акелла не додумается ставить одновременно с англоязычными серверами, иначе рейдам в среду капец - по москве буржуйское время установки аккурат до 20:00)

слов нет - Абисс с форума акеллы: "До 0:00 по московскому времени серверы также будут недоступны по техническим причинам."

При чём тут Акелла? Они никакого отношения к обновлениям не имеют.

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(надеюсь, Акелла не додумается ставить одновременно с англоязычными серверами, иначе рейдам в среду капец - по москве буржуйское время установки аккурат до 20:00)

слов нет - Абисс с форума акеллы: "До 0:00 по московскому времени серверы также будут недоступны по техническим причинам."

При чём тут Акелла? Они никакого отношения к обновлениям не имеют.

ну, я бы поспорил насчет "никакого отношения не имеют"... обычно имение выражается в том, что у нас накаты делают не вместе со штатами, а часов на 10 часов позже, когда в МСК 4 утра. второе имение связано с тем, что у нас вроде должны устанавливать кроме штатовского наката еще и БГ и магазин а-ля стейшн кэш - и терзают меня смутные сомнения (С), что от Акеллы тоже зависит, в какое время все это заливается на серваки....

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разница между рекомендацией локализатора и решением создателя/владельца есть?

почему ты считаешь, что акелла "рекомендует"? я думаю, они с сое согласовывают, т.к. если со стороны акеллы во время установки спецов не будет, то это весьма чревато плохими последствиями...

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если со стороны акеллы во время установки спецов не будет, то это весьма чревато плохими последствиями...

Какими? Накат обновы делает СОЕ, Акелла занимается продажами и _игровым_ саппортом.

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Новый интерфейс, похоже, уже установился.... как обычно кривой, кнопки наезжаю друг на друга. Это только то, что видно в меню настроек.

Видимо, нас ждет еще масса "приятных сюрпризов". angry.gif

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