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На скрине Квалтис "токсичная сила" не имеет никаких эффектов, кроме дамага, а тут и манадрейн и подавление - либо интерфейс не всегда отображает все эффекты, либо аое "с сюрпризом" - может содержать дополнительные (уже перечисленные) эффекты.

Гестия, что там буржуи пишут :) ?

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На скрине Квалтис "токсичная сила" не имеет никаких эффектов, кроме дамага, а тут и манадрейн и подавление - либо интерфейс не всегда отображает все эффекты, либо аое "с сюрпризом" - может содержать дополнительные (уже перечисленные) эффекты.

Гестия, что там буржуи пишут :) ?

Ничего особенного нет на изи, пишут что мемвайп таймится и просто второй танк перехватывает, собственно всё, никаких там премудростей нет.

А вот по поводу хард Ваклаза пишут что убили его только с 10 хилерами в рейде :)

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Если 21м -то надо в МТ и ОТ трубу ставить +5м дальность отхила. У меня вчера была труба в пати -радиус хилок был 30м даже и никаких проблем со станом

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На скрине Квалтис "токсичная сила" не имеет никаких эффектов, кроме дамага, а тут и манадрейн и подавление - либо интерфейс не всегда отображает все эффекты, либо аое "с сюрпризом" - может содержать дополнительные (уже перечисленные) эффекты.

Гестия, что там буржуи пишут :) ?

Ничего особенного нет на изи, пишут что мемвайп таймится и просто второй танк перехватывает, собственно всё, никаких там премудростей нет.

А вот по поводу хард Ваклаза пишут что убили его только с 10 хилерами в рейде :)

ну не с 10 ужsmiley.gif слишком много как-то..

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Достаточно и 8 - все от способностей игроков зависит.

Конечно, в идеально одетом рейде с идеальными игроками и шесть хилов прокатит, но надо ориентироваться на статистику убивающих этого моба, и на имеющиеся реалии нашего состава (в том числе и по хилам)

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Рыба хард

Arkatanthis The Destroyer is the Hard Mode encounter when you do not prevent Xilaxis from calling for help. The encounter is not as difficult as many make it out to be.

Since SOE fixed the curse selections this encounter is much more manageable.

You will need to split off your MT group from the rest of the raid when Arka is ready to arrive. You will want your MT group far away from the Xilaxis fight to prevent the MT group from getting hit with any of the aoe's from that fight. You will need to dps Xilaxis down with with three groups. This is not a difficult task. The Xilaxis fight itself remains the same (please refer to the Xilaxis Strategy if you need a refresher). Both mobs have a knockback ability but finding a stable spot for the MT group is the most important.

The added differences with the Hard Mode version are the addition of two curses. Curse of Destruction and Benthic Freeze. Curse of Destruction is just like the curse from Maalus in Palace. This needs to be cured asap otherwise it will spread and kill your raid. Benthic Freeze will turn anyone into a Ice Block, basically removing them from the raid until it is cured. You might have to be a little selective on who gets the Benthic Curse cured if you are running out of curers. This fight will require 9-12 healers in your raid to handle the cures depending on your raid caliber.

The next addition is the selective spawning of adds that only three members per group will be able to kill. The selection always chooses a tank, healer and a third class. It will not choose someone that has Benthic Freeze on them unless they are the only person left to choose. Which if that is the case you are probably wiping.

Add choice works like this:

1. A group is chosen. All players chosen for the upcoming round of adds come from this group.

2. If there is a Fighter in the chosen group, the Fighter is selected. If there is more than one Fighter, the first Fighter in that groups raid window is chosen, provided he is not dead or frozen.

3. A Healer from the chosen group is selected. If there is more than one healer, the first healer in that groups raid window is chosen, provided he is not dead or frozen.

4. The final class is chosen, either Scout or Mage. The chosen player will be the first of his Archtype in that groups raid window, provided he is not dead or frozen.

Knowing this, you can easily stack your groups in such a way that you get the best setups for add duty.

These adds need to be burned down quickly. You will get with each spawn a Benthic Warrior and two Benthic Defilers. The Defilers need to be killed first as they will resurrect the Benthic Warrior immediately upon death if you kill the warrior first. Other people in your raid can not help the three people working on adds. This is just like Zarrakon's adds from TSO. Your three tanks by Xilaxis will need to be on their toes incase the current tank on Xilaxis gets chosen with adds. This will require some good tank swapping.

All of the components of this fight are taken from encounters that most raid guilds have already completed in some form. So, most guilds will recognize what they need to do. Keeping your MT group alive while killing Xilaxis is the biggest hurdle. Once you finish off Xilaxis the fight is all downhill from there.

One last thing of Major importance is the Noxious cure. Plague of the Destroyer is the major noxious aoe to remember to cure. It infact has a limited range so when the rest of the raid is on Arka they could range it down without being hit by it. The thing about this aoe is that if it is not cured in time and expires naturally it will cast a curse on anyone hit by it and anyone around them. If this curse lands you might as well start over. It will not end well.

Kill your adds, Cure Detrimentals and finish off Xilaxis quickly. Moving on to Arka is the easy part of this fight.

Good Luck.

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Конструкт хард

Energized Taehric Construct

---------------

This fight is the same fight with a few additions. The memory wipe is a little harder to deal with. Your tank will need to be spot on with his aggro and dps abilities. The construct will mem-wipe at right around these times during the fight: 1:10, 2:20, skip, 4:30, 5:40, skip, 7:50, 9:00, skip.

You could probably gauge what the mem-wipes will be after that 9 minute mark but you probably don't want the fight to last that long. The timers are not exact so figure on +/- 5 seconds or so for each timer. They will help though so you are not caught off guard by them.

The second addition to this fight is the presence of a x4 add that will spawn every minute or so. This add must die within 40 seconds or the construct will absorb the add and you will wipe shortly after. The add when absorbed will add 11% base damage to The Construct. The add will also stun everyone within range at around the 35 second mark as well. This is basically your warning that you need to have more dps. If you get stunned and you still have a way to go yet in killing it then you need to do better. Try to kill the add before that stun hits.

The aoe's do hit harder during this version of course and the one thing your guild might want to do is somehow lessen the distance of your healers from the MT at all costs. Many guilds will do this by actually reversing the construct so he is actually facing the raid during the hardest hitting aoe's. By doing this the MT group should survive by being beyond 15 meters from the named. It your tank is on the opposite side of the named your healers are MUCH closer to the named. Try to close that distance by either flipping him or getting your tank as close to the named as possible so your healers can stay back farther.

Dealing with the mem-wipe and having enough dps to take down the add is the biggest key to this fight. Like almost all the fights in the Underfoot Depths this mob is essentially a DPS check to keep certain guilds from killing it until they are ready. If you can't kill the adds quickly enough you might want to resort to practicing on mobs like Rathgar or Arkatanthis. Arkatanthis is the perfect mob to practice this on because it requires each group class to maximize their dps and healing.

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Скрин Проклятия на Хард Конструкте добавит Гайдукк

(у меня глючит что то добавление файлов)

Edited by Тиферет

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